![]() In races, this works better, but your opponents aren’t rewinding with you, so you’ll have to keep that in mind. In trick mode, this can accidentally erase a trick I was happy with. It feels imprecise, with me often rewinding further than I was trying to. In practice, though, I wish this worked a bit better. If you mess something up, you can also rewind at any time, an incredibly useful option. The different modes thankfully feel different enough, there’s a great sense of variety here, but they’re close enough to feel like part of the same game. It’s simple with all the default options on, but those wanting more depth can turn off some of the game’s hand-holding options to up the difficulty, and be rewarded with more points. The game’s trick system is more or less the same no matter which of those rides you’re on, allowing you to go back and forth between biking and shredding down a mountain with ease. Racing down a steep mountain on a snowboard has a sense of danger that few such titles come close to capturing while flipping through the air on my bike makes me feel like a rock star. These modes of transport control wonderfully, allowing you to speed along and then make the tight turns and adjustments you need to smoke your competition. Those who liked games like MX Unleashed and SSX back in the day will be in heaven. Both the snow events and the bikes feel excellent, providing the sort of arcade-style but not too over-the-top action that has become far too uncommon. The fifth are air events, using either a wingsuit or a rocket wingsuit. There are also trick events for both modes of transport. You have races, both on a bike or with your choice of skis or a snowboard. It still isn’t perfect, some parts work better than others, and the game’s terrible vibe creeps back in now and then, but for the most part, it recedes to the edges and allows you to focus on the wonderful game within.įive main events make up the bulk of Riders Republic, and once you’re through the tutorial, the game does an excellent job of feeding them to you a little at a time. Once you get past the tutorial Riders Republic opens up and becomes one of the best extreme sports titles we’ve had in years. A combination of slang that no one has used in twenty years and newer phrases that the developers clearly don’t quite get create a world that is trying really hard to be cool but was clearly created by people who have no idea what that means in 2021. Your new mentor and a friend talk to you like characters from the worst extreme sports movie the 90s never saw, if they had time-traveled to the present for about five minutes and understood nothing of what they heard. Dropping players into a tutorial that feels far too long, you’re forced to listen to the closest thing this online extreme sports playground has to a story, and it is almost immediately rough. Riders Republic makes an awful first impression. ![]() Please let me know if you need any additional information.Riders Republic Review: A Diamond In The Rough If done repeatedly, the audio will stop for much longer than a few seconds. The audio stops for a few seconds and then resumes. In the main menu or in game, press a button on your keyboard or controller, whichever the game isn't currently using, to swap to the unused one. ![]() When I pull up Volume Mixer in Windows, the audio in Riders Republic stops, but the rest of the audio on my system continues to work just fine.īe on a PC with a plugged in Keyboard and Xbox Series Controller. I've tried messing with various audio settings to no avail. No specific event occurs to cause this beyond swapping from keyboard to controller or vice versa. This can happen when I first start the game in the menu, and it can also happen during normal gameplay. If I do this repeatedly, the games audio stays muted for minutes, as if the issue stacks up on itself. On PC, whenever I swap from my Xbox controller to keyboard or vice versa, the games audio just.
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